

Even a simple thunderstorm could look different. That dynamic nature of running into a thunderstorm, snow, etc makes it feel different.įurthermore a cool thing I'd love to see is that the world has it's own "unique" weather, since it's not earth or anything it would be nice to see the dev's let their creative freedom go and think of weather that we don't get on earth but could exist on their fictional world. It is possible to access storage after you leave the Dike, the blacksmith at the old forge in Old Vizima provides storage access.I find that even though it really is more of a cosmetic thing, having weather that changes throughout the game randomly (IE not scripted) can really help add to the feeling of variety and dynamic nature of playing the game.Įspecially if you have to back-track and go through area's you've been before. You must keep the Devourer teeth in your inventory or it will not be possible to complete the quest. Warning: Storage Chest cannot be accessed in Chapter 5. One spawns at entrance to Elven Ruins in Sewers

Temper Quarter at night, Crypts, Vizima Cemetery, Vizima Sewersĭoesn't require Bestiary entry. General consensus is that it is not required to get quest rewardĭogs can be found around cities at night. Quick reference for teeth locations: ItemĮlven Ruins, Crypts, Swamp Cemetery If this is an error and he cannot be found on this map, could someone please remove it? If he can be found there, could someone who knows where he is put a notation down about what area of the map he can be found in? I see that the places he can be found in chapters III and V have been listed, but not where in Lakeside he is. However, I have yet to find him there in chapter IV, or any reference to him being at that location anywhere else. In the infobox in the corner under "Location" it states that Zahin can be found on the map "Lakeside". I agree with you completely, I did the exact same thing missing only the barghest skull and successfully completed the quest and received the Sihill In my game, I gave the guy every tooth EXCEPT for the the Barghest skull, and I still completed the quest successfully and got the Rune Sihill. Although it says that you MUST keep a Barghest skull from Act I in order to complete the quest, that's not actually true. Hi guys, I found a small error in this article. But they should be correct if I interpreted the questfile right. I will add a walkthrough for this quest later and the XP gains are just guesses.
